C&C Tiberium Alliance was recently patched. And according to the official forums, the fixes came from the request of the C&C Community. The patch notes are as follows
List of bugfixes and improvements:
MG-Nest rebalancing (Community request)
-Many players complained about MG-Nests in player defense are way too strong against all targets. Therefore MG-Nests from GDI and Nod now deal less damage versus vehicles.
Fixed bug where Tiberium fields were not shown in combat preparation in PvE combats (Community hot-topic)
Re-balance of mission-rewards (tutorial)
Mission/tutorial rewards got adapted to player’s progress
Forgotten base repair efficiency balanced (to prohibit base-farm exploit) (Community request)
-Several players used Forgotten Bases with a good layout, to farm them over and over again, because of their short repair time, and the good loot they provided.
-The forgotten base defense repair time remains untouched, but the “base” repair time is now stretched from 1 hour to 24hours, to make it unprofitable to “farm” a base over and over again.
Preview of territory changes when defeating a base
-When you click on a base, you can now hover over the attack button and you can see the territory you would claim when destroying the base (works both in PvP and PvE).
Learn more of the end game feature by reading this thread on the official alliance forums